Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Chris Winter
Zephyr Corp V.A.S.T.
449
|
Posted - 2014.06.16 17:35:00 -
[1] - Quote
Why does it cost to build things at a POS? I built the POS, I'm paying for fuel for it, why am I getting charged again to manufacture things? |

Chris Winter
Zephyr Corp V.A.S.T.
449
|
Posted - 2014.06.16 21:19:00 -
[2] - Quote
At what point is a POS supposed to be worth it?
I save 10% taxes, sure, but then I'm paying fuel costs instead. So if manufacturing costs are 10% of sell price (probably overestimating), I would need to produce 20bil/mo worth of goods at a small POS in order to make it worth it vs producing at an NPC station in the same system? That's a total of 27mil/hr...
Seems a little absurd, especially considering that manufacturing costs will probably (hopefully) be less than 10%. |

Chris Winter
Zephyr Corp V.A.S.T.
449
|
Posted - 2014.06.16 23:10:00 -
[3] - Quote
probag Bear wrote:Chris Winter wrote:At what point is a POS supposed to be worth it?
I save 10% taxes, sure, but then I'm paying fuel costs instead. So if manufacturing costs are 10% of sell price (probably overestimating), I would need to produce 20bil/mo worth of goods at a small POS in order to make it worth it vs producing at an NPC station in the same system? That's a total of 27mil/hr...
Seems a little absurd, especially considering that manufacturing costs will probably (hopefully) be less than 10%. A large POS is currently cost-effective for one character, using all 10 manufacturing slots and no science slots, making T1 items with terrible, sub-par, profits. POS bonuses are already insanely strong. And they're getting stronger. Except that it's now going to cost a significant chunk of change on top of the fuel costs in order to manufacture things. |

Chris Winter
Zephyr Corp V.A.S.T.
450
|
Posted - 2014.06.17 19:31:00 -
[4] - Quote
Gospadin wrote:How about this:
Have anchoring a tower start a two week countdown timer. Once that two weeks expires, the tower goes from Anchored to Abandoned, at which point anyone can unanchor and scoop it (or online it themselves with fuel). All the other anchored modules tied to that tower become owned by the corp of the character who onlines it.
Every time you put fuel in the tower, it resets that two week timer.
Two weeks should be enough for anyone with "normal" RL issues to get back in time to refuel it, and for everyone else, too bad. Make it two weeks after the tower goes offline and I'm okay with this--POSes have space for a month of fuel, so going abandoned after only two weeks while still online is silly. |
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